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ipers.c
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C/C++ Source or Header
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1998-12-15
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14KB
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687 lines
/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <GL/glut.h>
#include "image.h"
#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen=1;
#endif
#ifdef WIN32
#include "mmsystem.h"
#endif
static int WIDTH=640;
static int HEIGHT=480;
#define MAX_LOD 9
#define TEX_SKY_WIDTH 256
#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
#ifndef M_PI
#define M_PI 3.1415926535
#endif
#define FROM_NONE 0
#define FROM_DOWN 1
#define FROM_UP 2
#define FROM_LEFT 3
#define FROM_RIGHT 4
#define FROM_FRONT 5
#define FROM_BACK 6
static int win=0;
static float obs[3]={3.8,0.0,0.0};
static float dir[3];
static float v=0.0;
static float alpha=-90.0;
static float beta=90.0;
static int fog=1;
static int bfcull=1;
static int usetex=1;
static int help=1;
static int poutline=0;
static int normext=1;
static int joyavailable=0;
static int joyactive=0;
static int LODbias=3;
static int maxdepth=MAX_LOD;
static unsigned int totpoly=0;
static int t1id,t2id;
static GLuint skydlist,LODdlist[MAX_LOD],LODnumpoly[MAX_LOD];
static void initlight(void)
{
GLfloat lspec[4]={1.0,1.0,1.0,1.0};
static GLfloat lightpos[4]={30,15.0,30.0,1.0};
glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,32.0);
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec);
}
static void initdlists(void)
{
static slicetable[MAX_LOD][2]={
{21,10},
{18,9},
{15,8},
{12,7},
{9,6},
{7,5},
{5,4},
{4,3},
{3,2}
};
GLUquadricObj *obj;
int i,xslices,yslices;
obj=gluNewQuadric();
skydlist=glGenLists(1);
glNewList(skydlist,GL_COMPILE);
glBindTexture(GL_TEXTURE_2D,t2id);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE);
glColor3f(1.0f,1.0f,1.0f);
gluQuadricDrawStyle(obj,GLU_FILL);
gluQuadricNormals(obj,GLU_NONE);
gluQuadricTexture(obj,GL_TRUE);
gluQuadricOrientation(obj,GLU_INSIDE);
gluSphere(obj,40.0f,18,9);
glEndList();
for(i=0;i<MAX_LOD;i++) {
LODdlist[i]=glGenLists(1);
glNewList(LODdlist[i],GL_COMPILE);
gluQuadricDrawStyle(obj,GLU_FILL);
gluQuadricNormals(obj,GLU_SMOOTH);
gluQuadricTexture(obj,GL_TRUE);
gluQuadricOrientation(obj,GLU_OUTSIDE);
xslices=slicetable[i][0];
yslices=slicetable[i][1];
gluSphere(obj,1.0f,xslices,yslices);
LODnumpoly[i]=xslices*(yslices-2)+2*(xslices-1);
glEndList();
}
}
static void inittextures(void)
{
GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
GLuint x,y;
GLfloat fact;
IMAGE *img;
GLenum gluerr;
/* Brick */
glGenTextures(1,&t1id);
glBindTexture(GL_TEXTURE_2D,t1id);
if(!(img=ImageLoad("bw.rgb"))) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}
glPixelStorei(GL_UNPACK_ALIGNMENT,4);
if((gluerr=gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
exit(-1);
}
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
/* Sky */
glGenTextures(1,&t2id);
glBindTexture(GL_TEXTURE_2D,t2id);
for(y=0;y<TEX_SKY_HEIGHT;y++)
for(x=0;x<TEX_SKY_WIDTH;x++)
if(y<TEX_SKY_HEIGHT/2) {
fact=y/(GLfloat)(TEX_SKY_HEIGHT/2);
tsky[y][x][0]=(GLubyte)(255.0f*(0.1f*fact+0.3f*(1.0f-fact)));
tsky[y][x][1]=(GLubyte)(255.0f*(0.2f*fact+1.0f*(1.0f-fact)));
tsky[y][x][2]=255;
} else {
tsky[y][x][0]=tsky[TEX_SKY_HEIGHT-y-1][x][0];
tsky[y][x][1]=tsky[TEX_SKY_HEIGHT-y-1][x][1];
tsky[y][x][2]=255;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,3);
if((gluerr=gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(tsky)))) {
fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
exit(-1);
}
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
static float gettime(void)
{
static clock_t told=0;
clock_t tnew,ris;
tnew=clock();
ris=tnew-told;
told=tnew;
return(ris/(float)CLOCKS_PER_SEC);
}
static void calcposobs(void)
{
dir[0]=sin(alpha*M_PI/180.0);
dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
dir[2]=cos(beta*M_PI/180.0);
obs[0]+=v*dir[0];
obs[1]+=v*dir[1];
obs[2]+=v*dir[2];
}
static void special(int k, int x, int y)
{
switch(k) {
case GLUT_KEY_LEFT:
alpha-=2.0;
break;
case GLUT_KEY_RIGHT:
alpha+=2.0;
break;
case GLUT_KEY_DOWN:
beta-=2.0;
break;
case GLUT_KEY_UP:
beta+=2.0;
break;
}
}
static void key(unsigned char k, int x, int y)
{
switch(k) {
case 27:
exit(0);
break;
case 'a':
v+=0.01;
break;
case 'z':
v-=0.01;
break;
#ifdef XMESA
case ' ':
fullscreen=(!fullscreen);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif
case '+':
LODbias--;
break;
case '-':
LODbias++;
break;
case 'j':
joyactive=(!joyactive);
break;
case 'h':
help=(!help);
break;
case 'f':
fog=(!fog);
break;
case 't':
usetex=(!usetex);
break;
case 'n':
normext=(!normext);
break;
case 'b':
if(bfcull) {
glDisable(GL_CULL_FACE);
bfcull=0;
} else {
glEnable(GL_CULL_FACE);
bfcull=1;
}
break;
case 'p':
if(poutline) {
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
poutline=0;
usetex=1;
} else {
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
poutline=1;
usetex=0;
}
break;
}
}
static void reshape(int w, int h)
{
WIDTH=w;
HEIGHT=h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0,w/(float)h,0.8,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0,0,w,h);
}
static void printstring(void *font, char *string)
{
int len,i;
len=(int)strlen(string);
for(i=0;i<len;i++)
glutBitmapCharacter(font,string[i]);
}
static void printhelp(void)
{
glEnable(GL_BLEND);
glColor4f(0.5,0.5,0.5,0.5);
glRecti(40,40,600,440);
glDisable(GL_BLEND);
glColor3f(1.0,0.0,0.0);
glRasterPos2i(300,420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
glRasterPos2i(60,390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
glRasterPos2i(60,360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
glRasterPos2i(60,330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
glRasterPos2i(60,300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
glRasterPos2i(60,270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
glRasterPos2i(60,240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
glRasterPos2i(60,210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
glRasterPos2i(60,180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"p - Toggle Wire frame");
glRasterPos2i(60,150);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle GL_EXT_rescale_normal extension");
glRasterPos2i(60,120);
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"+/- - Increase/decrease the Object maximum LOD");
glRasterPos2i(60,90);
if(joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
}
static void dojoy(void)
{
#ifdef _WIN32
static UINT max[2]={0,0};
static UINT min[2]={0xffffffff,0xffffffff},center[2];
MMRESULT res;
JOYINFO joy;
res=joyGetPos(JOYSTICKID1,&joy);
if(res==JOYERR_NOERROR) {
joyavailable=1;
if(max[0]<joy.wXpos)
max[0]=joy.wXpos;
if(min[0]>joy.wXpos)
min[0]=joy.wXpos;
center[0]=(max[0]+min[0])/2;
if(max[1]<joy.wYpos)
max[1]=joy.wYpos;
if(min[1]>joy.wYpos)
min[1]=joy.wYpos;
center[1]=(max[1]+min[1])/2;
if(joyactive) {
if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
alpha-=2.0*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
beta+=2.0*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
if(joy.wButtons & JOY_BUTTON1)
v+=0.01;
if(joy.wButtons & JOY_BUTTON2)
v-=0.01;
}
} else
joyavailable=0;
#endif
}
static void drawipers(int depth, int from)
{
int lod;
if(depth==maxdepth)
return;
lod=depth+LODbias;
if(lod<0)
lod=0;
if(lod>=MAX_LOD)
return;
switch(from) {
case FROM_NONE:
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_UP);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_LEFT);
drawipers(depth,FROM_RIGHT);
break;
case FROM_FRONT:
glPushMatrix();
glTranslatef(0.0f,-1.5f,0.0f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_UP);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_LEFT);
drawipers(depth,FROM_RIGHT);
glPopMatrix();
break;
case FROM_BACK:
glPushMatrix();
glTranslatef(0.0f,1.5f,0.0f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_UP);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_LEFT);
drawipers(depth,FROM_RIGHT);
glPopMatrix();
break;
case FROM_LEFT:
glPushMatrix();
glTranslatef(-1.5f,0.0f,0.0f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_UP);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_LEFT);
glPopMatrix();
break;
case FROM_RIGHT:
glPushMatrix();
glTranslatef(1.5f,0.0f,0.0f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_UP);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_RIGHT);
glPopMatrix();
break;
case FROM_DOWN:
glPushMatrix();
glTranslatef(0.0f,0.0f,1.5f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_DOWN);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_LEFT);
drawipers(depth,FROM_RIGHT);
glPopMatrix();
break;
case FROM_UP:
glPushMatrix();
glTranslatef(0.0f,0.0f,-1.5f);
glScalef(0.5f,0.5f,0.5f);
glCallList(LODdlist[lod]);
depth++;
drawipers(depth,FROM_UP);
drawipers(depth,FROM_FRONT);
drawipers(depth,FROM_BACK);
drawipers(depth,FROM_LEFT);
drawipers(depth,FROM_RIGHT);
glPopMatrix();
break;
}
totpoly+=LODnumpoly[lod];
}
static void draw(void)
{
static int count=0;
static char frbuf[80];
static GLfloat alpha=0.0f;
static GLfloat beta=0.0f;
float fr;
dojoy();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
if(fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);
glPushMatrix();
calcposobs();
gluLookAt(obs[0],obs[1],obs[2],
obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
0.0,0.0,1.0);
/* Scene */
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glBindTexture(GL_TEXTURE_2D,t1id);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
glColor3f(1.0f,1.0f,1.0f);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
if(normext)
glEnable(GL_RESCALE_NORMAL_EXT);
else
glEnable(GL_NORMALIZE);
glPushMatrix();
glRotatef(alpha,0.0f,0.0f,1.0f);
glRotatef(beta,1.0f,0.0f,0.0f);
totpoly=0;
drawipers(0,FROM_NONE);
glPopMatrix();
alpha+=0.5f;
beta+=0.3f;
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT0);
glShadeModel(GL_FLAT);
if(normext)
glDisable(GL_RESCALE_NORMAL_EXT);
else
glDisable(GL_NORMALIZE);
glCallList(skydlist);
glPopMatrix();
/* Help Screen */
fr=gettime();
sprintf(frbuf,"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
1.0/fr,LODbias,totpoly,totpoly/fr);
glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0,0.0,0.0);
glRasterPos2i(10,10);
printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
glRasterPos2i(350,470);
printstring(GLUT_BITMAP_HELVETICA_10,"IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
if(help)
printhelp();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glutSwapBuffers();
count++;
}
int main(int ac, char **av)
{
float fogcolor[4]={0.7,0.7,0.7,1.0};
fprintf(stderr,"IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
glutInitWindowPosition(0,0);
glutInitWindowSize(WIDTH,HEIGHT);
glutInit(&ac,av);
glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
if(!(win=glutCreateWindow("IperS"))) {
fprintf(stderr,"Error, couldn't open window\n");
exit(-1);
}
reshape(WIDTH,HEIGHT);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_FOG);
glFogi(GL_FOG_MODE,GL_EXP2);
glFogfv(GL_FOG_COLOR,fogcolor);
glFogf(GL_FOG_DENSITY,0.006);
#ifdef FX
glHint(GL_FOG_HINT,GL_NICEST);
#endif
inittextures();
initdlists();
initlight();
#ifndef FX
glDisable(GL_TEXTURE_2D);
usetex=0;
#endif
glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
glClear(GL_COLOR_BUFFER_BIT);
calcposobs();
glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(draw);
glutMainLoop();
return 0;
}